The story of Erik the ELK

ELK.Health is the name for NISAD’s clinics, programmes, apps and other support items available to the public.

ELK.Health was originally a charitable foundation in its own right – based at
the University of Stirling in Scotland,
and then with Middlesex and Oxford Universities in England.

It is named after Eric Leonard Kruse (E.L.K.), the father of the NISAD’s co-founder, Professor Ray Kruse Iles.

Eric died young because of a combination of stress-related conditions that affected the relationship between his body chemicals and his emotional wellbeing.

He endured the combined stresses of educational disadvantage and dyslexia (which was not then recognised).  Yet he maintained his driving desires both to achieve in adversity and to prove himself a successful parent.

The stresses he fought to cope with were compounded by the loss of his first child.

Dying of heart disease at 35, he left a wife and two young children, who inherited many of the causes of his chronic stress – a condition for which there was little or no research and, therefore, little or no guidance or alleviation

Co-founder, Professor Ray Kruse Iles

Forty-five years later, his son Ray, a professor of biomedical sciences, joined forces with Tadhg Ó Séaghdha, a leading psychotherapist creating new programmes to help people manage negative and harmful emotions.

Together, they founded the Kruse Institute for Biomedical Research, which later became the Eric Leonard Kruse Foundation for Health Research (The ELK-Foundation).

In pioneering biomedical and psychological interventions for endocrine and emotional wellbeing challenges, The ELK-Foundation continued to evolve and expand on its objectives.

As an emblem of what The ELK-Foundation set out to achieve, Erik the ELK is the champion of both NISAD and ELK.Health

Erik was originally designed by Sigal Shalev and Tadhg Ó Séaghdha out of the logos from the research centres and institutes that made up the foundation.

Erik is now evolving to have a starring role in the stories, games and animations being made to help children and adults change their behaviours more easily.